Edge-Cloud-Detect
Senior thesis. Thai license plate recognition at the edge โ YOLOv11 detection and PaddleOCR text extraction on a Raspberry Pi 5 pulling RTSP from an IP camera, posting results to a cloud API.
Read the write-up Live site SourceBackend Engineer / Infrastructure / CE Student, RMUTI Khon Kaen
I build things end to end โ API, database, frontend, and the server they run on. Three of the projects below are deployed right now and the links go straight to the running thing. Currently looking for a 2026 internship in backend, platform, or infrastructure.
now
about
Fourth-year Computer Engineering student at Rajamangala University of Technology Isan, Khon Kaen. I work across the whole stack โ REST APIs in Node.js and Python, PostgreSQL schemas, Next.js front ends, and the Linux boxes all of it runs on.
On the infrastructure side I run the servers myself, with no managed platform in between: Docker Compose, Nginx reverse proxies, GitHub Actions pipelines, TLS via Let's Encrypt and Cloudflare, firewall rules, database backups and restore drills.
My senior thesis, Edge-Cloud-Detect, is a Thai license plate recognition system: YOLOv11 and PaddleOCR running on a Raspberry Pi 5 at the edge, reporting to a cloud backend on Google Cloud. Read the write-up โ
// current stack
projects
Senior thesis. Thai license plate recognition at the edge โ YOLOv11 detection and PaddleOCR text extraction on a Raspberry Pi 5 pulling RTSP from an IP camera, posting results to a cloud API.
Read the write-up Live site SourceThe server side of everything else on this page. Docker Compose stack behind a reverse proxy, deployed by GitHub Actions on push, TLS from Let's Encrypt, UFW rules and SSH hardening, PostgreSQL backup and restore tested by hand. Migrated from DigitalOcean to Google Cloud.
SourcePublic REST API serving player stats and leaderboards for a Roblox combat game. Express, PocketBase and Redis in containers behind Nginx, with the game client talking to it over typed networking.
roblox-api.sukpat.dev Game sourceRoblox strategy game with a deterministic simulation layer separated from rendering, so the server can replay and verify any match. Flow-field pathfinding with BFS, steering-based unit movement, and a server-authoritative combat pipeline over Zap typed networking.
Coursework built as real tooling: a retrieval-augmented chatbot on Streamlit, a Gemini function-calling agent, and a Google Sheets to Telegram reporting bot scheduled through GitHub Actions.
frok-fix.sukpat.dev Course repoEarlier plate-recognition prototype pairing computer vision with ESP32 gate hardware. The lessons from it became Edge-Cloud-Detect.
Sourceskills
Tools I've worked with. Depth varies โ the projects above are where it runs deepest.
Backend
Frontend
DevOps
Cloud
Edge
Game Dev
contact
Looking for a 2026 internship in backend, platform, or infrastructure work โ and open to collaboration on anything involving APIs, deployment pipelines, or systems that have to stay up.